
- #Forza motorsport 4 best car upgrade#
- #Forza motorsport 4 best car series#
- #Forza motorsport 4 best car free#
As we found on the original Forza Motorsport, having multiple headlight projections with multiple cast shadows is computationally heavy - even using clever tricks like we did on the less powerful original Xbox platform. "Delivering night is about more than just getting the general look right. However, we take frame rate pretty seriously - we believe that having a solid 60 frames per second (FPS) experience with no tearing is very important for a simulation racing game," Turn 10 creative director Dan Greenawalt told. "With IBL, supporting the general look of night is not particularly hard. On a general level, lighting is significantly improved over Forza Motorsport 3, but there are situations where the new technique results in both black and white crush. Sunrise, day-time and sunset settings are available, although an "overcast" setting also crops up on the Top Gear circuit- but there's no night-time racing.
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There are 26 circuits available in the Free Play mode of Forza 4, featuring 114 variations of which 30 are the same track running at a different time of day. So, the passing time of day and the dynamic lighting effects we see in games like Gran Turismo 5 are not present in Forza Motorsport 4. This means that while the overall look is quite beautiful, light sources are in fixed positions and do not move. Secondly, unlike Need for Speed: Hot Pursuit (which in fairness, is running at a locked 30FPS), lighting in the environments appears to be "baked in" - pre-rendered, in effect. Firstly, Turn 10 does not appear to have implemented a filmic tone-map, which limits the dynamic range of the lighting and can lead to both black and white crush.
#Forza motorsport 4 best car upgrade#
While the system is clearly a major upgrade from Forza 3 - which often looks rather flat in comparison - there are some drawbacks. The pre-race shots of the car in profile from Forza 3 have also been jettisoned in favour of cut-scenes that demonstrate how multiple cars look with the new lighting in effect.
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To illustrate how good the effect is, the developer has even adjusted its pre-race attract sequence from the rolling vistas of Forza 3 to a series of shots that emphasise how good the cars look with the lighting scheme. Image-based lighting relies a great deal on the quality of surrounding environments, and it's safe to say that Turn 10 can really deliver here - especially in its more challenging circuits such as the Bernese Alps and Camino Viejo de Montserrat. In concert with the phenomenally well-detailed car models we see in Forza Motorsport 4, the result can be quite beautiful. That's one of the reasons they look good," Fry told us. The cars are totally real-time image-based lit. You haven't got to fake it, you haven't got to bake it. So if you put that car anywhere in the world, it will be lit correctly. "Image-based lighting basically means that the cars are lit by the image of the environment around them. It's an idea that was first utilised in Criterion Games' brilliant Need for Speed: Hot Pursuit, and regular Digital Foundry readers will recall senior engineer Alex Fry's description of how IBL works. There's a very strong impression that an HDR model has been employed, but the key enhancement is that Turn 10 has opted for image-based lighting to ensure that its cars sit perfectly within the environments. The changes made to the lighting model in Forza 4 are perhaps the most immediately noticeable graphical upgrade.
